Moment_One

Pitch

Carole Bouchard, Producer — Mark Morgenstern, Director

Synopsis

Montreal, near future. This is a world where each person has their own personal heads-up display via augmented-reality contact lenses and auditory implants, and we are all logged into a shared electronic fabric at all times.  
 
Jennings and Clarke, a couple of programmers, have been developing software that makes projections of people based on their personal digital histories, and tonight is the night to test it with a group of friends. 
 
Things get challenging when one of the friends, Celeste, is confronted with a simulation of her late boyfriend Max. The projection, built from data culled from all of the friends, is a better simulation than expected. It seems to be just like the original Max; they have created a digital ghost. How much of what they’re seeing is Max? Is Max in there somewhere? Can Celeste and her friends simply shut it down at the end of the night? 
 
The experiment of building avatars based on our digital lives is a glimpse into the very near future: we are already uploading parts of ourselves into a digital universe without having thought out all the consequences. This is where we are going to live. Sooner than we think. 

concept art by Meinert Hansen, location view by Christine Claire Deita

Visual Treatment

Moment One is a feature length near-science-fiction drama, unfolding in one long night, between a sunset and a sunrise, in a single location on a roof in downtown Montreal. What starts as a party with a little experiment turns into a trip into the digital shadow world we have been building around ourselves for years.

This movie is designed from the ground up as an elegant, contained film. Everything happens in one location, no big VFX are required, no greenscreens. The digital projections of our characters generated by the film’s avatar software will simply be played by real actors, cast for resemblance, or actual twins. The “projections” will glow with soft, slightly unrealistic lighting,  because that is how they will appear in our characters’ mediated perceptions.

This future is not going to look as futuristic as we think; under everyone’s personal projections, or “skins” as they are called in the film, the actual physical buildings are unchanged, decaying, hardly updated since 2000.  Our world is only prettied up and maintained virtually, in our aforementioned internal projections. Since the whole film happens on a rooftop, all of the other buildings in the skyline are distant enough that we won’t need to modernise them.  The rooftop in question also has most beautiful sunrises and sunsets in Montreal.

When not out on the roof enjoying the panorama, this film is an intimate, personal journey accompanying Celeste and her friends though the surprises mined from their personal digital histories. The camera will stay close to them, sharing their conversations, catching the subtlest of emotions as they discover themselves through their projections. We’ll float around the party, like a spirit checking in on the living, flowing from one relationship to the next, dancing with the subtle music that envelopes these moments.

The music itself forms part of the digital fabric our characters are in: although diagetically motivated by a DJ present in the film, it seamlessly turns into the movie’s enveloping soundtrack, interwoven with a surround-sound threading of different conversations from various corners of the room. On the other hand, when we find ourselves in intimate scenes, all the extraneous sounds, as per the characters’ subjectively modulated hearing, get filtered away and we’re just in the moment. Sometimes we may occasionally focus on just one voice as they travel deep inwards, with the camera tangentially illustrating their conversational questions with slow motion extreme closeups of a hand reaching to touch an arm, a dropped glass with a slowly spreading pool of drink, or a dancer with their eyes closed.

This film is at the threshold between our physical, organic world and the digital, electronic one we have been investing ourselves into. It’s about the beautiful shared fabric we are building, no matter what the medium. It’s about where we are going next.

concept art by Meinert Hansen

Team

Carole Bouchard - producer

Carole has worked on large independent films with a wide range of budgets as a VFX producer. Her first short as a producer, The Freak, won best animated film and audience favourite at Palm Springs and got an honourable mention at Sundance. She is Metis Innu.

Mark Morgenstern - writer & director

Mark has directed or co-directed short films that were selected at TIFF and Mannheim, won awards at WorldFest Houston and Yorkton’s Golden Sheafs, and got nominated for Genies. He also works as a director of photography and cameraman.

Sylvaine Dufaux - director of photography

Sylvaine shared DOP duties with Mark on Jeanne Crépeau’s La Fille de Montréal. She’s done local independents and big American blockbusters: she just finished operating the A camera on the latest Star Wars movie, Solo.

Bruno Pucella - sound designer

Bruno has done a very large amount of Quebec’s independent productions, including Mark’s previous two films, Je fonds en comble and Before I go, in 5.1 and 7.1 surround.

Marc Leclair - composer

Known as Akufen or Horror Inc., Marc composed the music for Mark’s last short, Before I go. His personal album My Way (2002) put the Montreal electronic music scene on the world map.

Gunnar Hansen - vfx supervisor

Not only is he world-class in his work (a Captain America and a Bond film), but he is also an aficionado of low-tech artsie Melies-style solutions to VFX problems: the short 8mm in-camera no-editing film science fiction film he made with his brother Meinert  made it all the way to Cannes.

Meinert Hansen - concept artist

Meinert worked on Arrival, 300, Upside Down, and The Spiderwick Chronicles. He can do all flavours of futurism, from steampunk to minimal abstract. His online portfolio.

Jean-Yves Martel - executive producer / mentor

Jean-Yves Martel is an entrepreneur, executive producer and financial consultant with vast experience in new media and high profile international productions. He produced the Oscar winning “The Old Man and the Sea”. 

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concept art by Meinert Hansen

Previous Work

Before I Go – written and directed by Mark Morgenstern

Mark’s latest short film. An immersive non-verbal journey from the point of view of a soul making its last visit around the house and neigbourhood… before leaving for good. Shot in 35mm cinemascope and mixed in 7.1 surround.

Je fonds en comble – written and co-directed by Mark Morgenstern

A multithreaded surround-sound film, co-directed with choreographer Justine Ricard, that is an example of the sort of interweaving conversations that will happen in Moment One. Shot in a single location, in one day, in Usine C’s café.

The Freak – produced by Carole Bouchard

A pioneering test-bed of LightWave’s software at the time, this film won Best Animated and Audience Favourite at Palm Springs in 2002 and got an honourable mention at Sundance in 2003.

Curtains – co-directed by Mark Morgenstern

Mark’s first independent short film, co-directed and co-produced with his sister Stephanie, Curtains was nominated for a Genie, did over 25 festivals (including TIFF) and won Best Direction, Best Art Direction and Best Script at the Yorkton’s Golden Sheaf Awards. 

Illumination – written and directed by Mark Morgenstern

Mark’s student film: a super low-budget science fiction, done for $1000 on 16mm film with cardboard model buildings, in-camera mattes and hand-coded 3-D animation. Won for best technician at Le Festival du Jeune Cinéma (Montreal) and was also nominated at Yorton’s Golden Sheaf awards.

concept art by Meinert Hansen

Downloads

for further information

Mark Morgenstern
Ewola Cinéma
3981 Boul. St-Laurent #900
Montréal, Québec H2W 1Y5
(514) 581-5285